Trying to import my blender model into substance painter. Made sure all objects were UV unwrapped and that they all have separate materials. When I import it into substance painter however, it auto unwraps an unfinished mesh (it’s missing some parts) on to of the UV map I created. Substance Painter Dumps it’s own Map on Top I’ve checked, and the map on top does not show up in blender, it seems like substance painter is creating it on its own. Even if I disable auto unwrap it still shows up. I do get this generic error when importing, maybe this has something to do with it? Files Blender and Substance Painter file if anyone needs: https://drive.google.com/drive/folders/1sGLdsq-HSmTDqTLPQiyLX_aKKxf8-K6_?usp=sharing submitted by /u/Pingu212 to r/Substance3D |
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