
Hello,
We are working on a UE AI project for a SP FPS game. The core concept of the game is around fighting the AI in a realistic, but fun way. It will have a deep perception system and a fairly large combat and non combat behavior tree.
We have made some good progress with the combat AI when it is outdoors. It is far from finetuned, but it works, and it is actually fun and challenging. The next step to tackle is indoors. Close combat simulation, searching for target, etc. I really would like it to be dynamic and not tied to hard coded environmental triggers but the small team of mine is pushing for that. Clearly that is the easier approach and I could not come up with some good ideas so here I am to ask the community.
So my question is: Any existing dynamic AI implementation out there for recognizing a corner, a door, objects the enemy can hide behind without actually designating map elements as such? Any info would be appreciated!
Thank you!
submitted by /u/Huncowboy
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