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January 23, 2025

Xnormal, Blender and Quixel Mixer workflow ends with problems in normal map – July 26, 2022 at 10:35AM

Xnormal, Blender and Quixel Mixer workflow ends with problems in normal map

Hello!

I’m having problems with Xnormal, Blender and Quixel Mixer. I make the models in blender and export them in OBJ to Xnormal to bake the textures, but when I take everything to the Mixer and use an FBX file. I have problems with the normal map. This happens for some models and not others. I’ve already tried several settings for XNormal, I’ve revised and redone my UV mapping several times. It has been an exhausting process. I wonder if Substance Painter’s baking couldn’t help me better in this work.

Model in Blender:

https://preview.redd.it/qzpz6l185xd91.png?width=1434&format=png&auto=webp&s=638fb6985a86a63efcfcb801c77d240a5f11658c

Model in Mixer with the normal map:

The normalmap creates reliefs and distortions that are not part of the model. It was supposed to be a plain metal plate.

https://preview.redd.it/xl2ye9zn6xd91.png?width=1920&format=png&auto=webp&s=1074c370a0b55a45a3a0c266eb3c15cb17703c33

submitted by /u/TheMistAlpha
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