Hello! I’m having problems with Xnormal, Blender and Quixel Mixer. I make the models in blender and export them in OBJ to Xnormal to bake the textures, but when I take everything to the Mixer and use an FBX file. I have problems with the normal map. This happens for some models and not others. I’ve already tried several settings for XNormal, I’ve revised and redone my UV mapping several times. It has been an exhausting process. I wonder if Substance Painter’s baking couldn’t help me better in this work. Model in Blender: Model in Mixer with the normal map: The normalmap creates reliefs and distortions that are not part of the model. It was supposed to be a plain metal plate. submitted by /u/TheMistAlpha |
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