
I remember playing a Counter-Strike map in 2001 called fy_iceworld. It was a small simple grey killbox of a map that virtually anyone could’ve made within the first few hours of downloading the editor tools.
fy_iceworld quickly became one of the most popular and divisive CS maps at my school. I was, of course, one of the haters. I tried to convince my friends to vote against fy_iceworld on our local internet cafe’s CS server, but they argued that I was just salty about being bad at it (which was partly true) and they forced the mapchange anyway. Similar conversations played out across countless clan servers, cyber cafes, PC bangs, and LAN parties around the entire world.
To properly gauge fy_iceworld’s influence and legacy, I asked several working level designers for their takes. Should we love it or bury it?
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