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February 23, 2025

New info about Riot Games’ shooter “Project A” (and opinions by HenryG) by /u/TheEndlessDreams

New info about Riot Games’ shooter "Project A" (and opinions by HenryG) –

Twitter thread: https://twitter.com/HenryGcsgo/status/1227299841459605507

TL;DR:

  • Round based, 5on5, tactical shooter
  • With (slightly diluted) elements of class/hero based FPS games
  • Classes and their own unique ‘abilities’ should be seen as tactical utility
  • Abilities primarily need to be purchased at the start of a round
  • They share the same economy reservoir as the weaponry
  • All classes have access to the same generic weaponry via an economy
  • 1 bullet headshot with one of the primary rifle(s) will do enough damage to take down an opponent.

……….

  • Hello! Strap yourself in. I had the chance to spend a day playing #ProjectA at Riot EU. Today, I’m allowed to share some of my initial thoughts and impressions. Please bear with me, I can’t go into too much detail about the specifics of a lot of the gameplay until a later date.

  • If you’re reading this and you’re not familiar with what I do; I am known as HenryG, primarily a CS:GO commentator and former professional CS player. Down a similar vein to these upcoming tweets, I was also part of the first ever play-test of CS:GO in 2011 at Valve.

  • First of all, at its core, Project A is essentially a round based, 5on5, tactical shooter (most similar to CS:GO as a twitter surface level comparison), with the better (and slightly diluted) elements of class/hero based FPS games such as Overwatch or Apex Legends, for example.

  • First of all, at its core, Project A is essentially a round based, 5on5, tactical shooter (most similar to CS:GO as a twitter surface level comparison), with the better (and slightly diluted) elements of class/hero based FPS games such as Overwatch or Apex Legends, for example.

  • In my opinion, these aforementioned classes and their own unique ‘abilities’ should be seen as tactical utility instead of potentially overpowered spell/ultimate combinations that other class-based games suffer from.

  • Generally speaking, ‘abilities’ primarily need to be purchased at the start of a round instead of earnt over time with the same economy reservoir as the weaponry.

  • The gameplay and gun mechanics are super slick and satisfying. On the build I played we experienced pretty well balanced and varied hitscan weapons that had their own unique spray patterns and best method(s) of approach for your situation or position.

  • Similar to CS:GO, with the economy system, you could partially invest into rounds with less-fire power to take a gamble on a round and enter with basic abilities/utility.

  • You can have a great time playing without having to rely too much on the abilities to assist you in your game.

  • Saying that, there’s nothing more satisfying dropping a successful combo of movement mechanics abilities that isolates your opponent to buy space before pulling the trigger on the killing blow.

  • All classes have access to the same generic weaponry via an economy CS:GO fans wouldn’t find too difficult to adjust to. Generally speaking a 1 bullet headshot with one of the primary rifle(s) [with any class/hero wielding it] will do enough damage to take down an opponent.

  • One of the most exciting elements of the game to me was the map design. They have been beautifully created and follow Counter-strikesque familiar lanes and choke points. With the focus on game-play substance, rather than flowery aesthetics.

  • I will be creating some initial content at a later date where I can dive into a lot more specific information. For now, I will say that this is a very exciting title that is being built by the right people that has the potential to be one of the giant titles of the FPS space.

  • I will leave you with this bombshell: ProjectA is the best game I have played since CS:GO.

submitted by /u/TheEndlessDreams
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This story was originally featured at https://www.reddit.com/r/Games/comments/f2d5bc/new_info_about_riot_games_shooter_project_a_and/

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