What is this?
The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you’d prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else.
I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there’s also the fact that it’ll be interesting to see all of the different possible factories – the good, the bad, and the ugly.)
Last Month’s Results
The Community Map
Sppoktober has come to a close, but what is an ending but the beginning of something new? November is here and ready to have its own set of interesting mods!
As I’ve mentioned probably a dozen times by now, I like to keep the last couple months of the year interesting by using different mods than I might ordinarily gravitate towards; not hard necessarily, but interesting. Mods that change the way general gameplay works, something to spice things up a bit.
I think you’ll agree that this collection of mods will be quite different from a typical game of Factorio~
The map shouldn’t pose to much of a challenge. Resources themselves should be fairly plentiful, it’ll be the actual processing that will be difficult, especially in the early game! Last time I ran a dangOreus map I included Factorissimo, but I think that blunts the challenge a little too much so it’s been purposefully excluded this time. In exchange the biters shouldn’t be nearly as bad as they were previously. But enough about me talking about the map when I could simply let you see it for yourselves!
Required mods:
-Ore Generation Mode: spiral
-Night Attacks Only: True
The Exchange String:
>>>eNpjZGBkcANiIGiwZ2A4YM/BkpyfmAPhgTCDA1dyfkFBapFuflEq sjBnclFpSqpufiaS4gMOXKl5qbmVukmJxUDFDvYwKY7Movw8dBNYi0v y81BFSopSU4thTgHR3KVFiXmZpbnoehkYt7GvYGhokQPj//UMCv//gz CQ9QAoD8IMjA0QlUAxGGBNzslMS2NgUHAEYiewIkbGapF17g+rptgzQ tToOUAZH6AiB5JgIp4whp8DTikVGMMEyRxjMPiMxIBYWgK0AqqKwwHB gEi2gCQZGXvfbl3w/dgFO8Y/Kz9e8k1KsGc0dBV598FonR1Qkh3kBSY 4MWsmCOyEeYUBZuYDe6jUTXvGs2dA4I09IytIhwiIcLAAEge8mRkYBf iArAU9QEJBhgHmNDuYMSIOjGlg8A3mk8cwxmV7dH8AA8IGZLgciDgBI sAWwl3GCGE69DswOsjDZCURSoD6jRiQ3ZCC8OFJmLWHkexHcwhmRCD7 A01ExQFLNHCBLEyBEy+Y4a4BhucFdhjPYb4DIzOIAVL1BSgG4YETH9Q oCC3gAA5uZgYE+GDP0OqhGA4ATq6c8w==<<<
What your starting area should look like: https://i.imgur.com/IBSb50C.jpg
Sync File: https://drive.google.com/file/d/1uCJrL5vcZ6VqoiaUNo1-757jsJ8TTYcK/view?usp=share_link
Ah, the beautiful spiral! Always a joy to work with. I hope you all enjoy this one, and don’t neglect your defenses just because they should be a little easier – you’ll still get overrun if you underestimate them!
Exchange String Help
If anyone isn’t sure how to use an exchange string, just go to new game like you’re going to generate a new world, and at the bottom there’s a button just above play labelled “Import map exchange string” – the icon looks like a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that’s it! You’re good to go. Just generate the world and come back in a month to show us how your factory turned out!
If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 1.1.70.)
Want To Play With Others?
If you have an open public server, let me know in the comments below or send me a PM and I’ll add your server here!
Feel Like Watching Someone Else?
If you are a streamer or let’s player who will be recording yourself building a new factory on a community map, I’d be happy to add a link to your channel here!
About Mods
Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it’s important to make sure that we’re all playing the same game by the same rules. For example, if one person’s playing vanilla and someone else is playing with Bob’s mods, even if they use the same seed and map settings you still couldn’t very well say they were playing the same game, and the way they’d play would differ enormously.
On the other hand, playing with mods that either don’t add any new items or change terrain, or that simply don’t change the base game in a significant way, aren’t going to change the way you solve problems or the kinds of problems you’ll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren’t.
Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don’t really change the way the game is played.
I’ve decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine.
Optional Mods
Note: I can’t imagine any situation where this could be an issue, but if you’re the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I’d be happy to comply.
It’s entirely possible some of these mods either don’t work with the current version of Factorio, conflict with each other, or in some manner just don’t work. I can’t test them all, let alone every configuration of them, so you might want to back up your world before adding one of these.
Automatic Underground Pipe Connectors (Continued)
HandyHands – Automatic handcrafting
Natural Tree Expansion Reloaded
Previous Threads
— 2021 —
October-November 2021 – Results
— 2022 —
submitted by /u/ChaosBeing to r/factorio
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